New video mode support. Text boxes are a lot nicer. Proper keyboard buffer clearing before opening dialogs, (would sometimes effect the dialogs when opened.) Expanded to work with Quake101.wad, (had a previous limit of 512 textures). Now inserting new entity will set dialog to selected entities values, making it easy to insert many of the same thing. Fixed minor technical bug that appeared from saving brush with an attached entity that was left blank.
v1.5
The qspecs were taken out... I guess it wasn't legal the way I had them.
sorry.
New in version 1.5: browse through textures.. you must select a wad file
by pressing 't'. You will need to erase the wad entry from the world
entity.
Small bug fixed: couldn't detach objects from brushes and make it stick.
If you had trouble running it: I forgot to put in Cwsdpmi last time.
v1.4
This editor will allow you to create any polygon, and move and shape it
to any form or position you desire. It will also allow you to use any
texture or any new texture name for any side of any brush. It's data
file is completely configurable to allow you to add any type of entity,
or polygon brush. This editor is unique in that it will allow
you to drag brush corners so that you can easily configure brushes into
the position you wish.
This program has a 3D view option.
This program has a special feature called "limits". This will allow you
to make much bigger levels than with any other editor. It does this by
letting you select the specific region that you are working on in the
map. Once you switch to another view the objects that were all stacked
on top of eachother are now invisible, allowing you to easily work on
a specific area. For example, lets say you were building that skyscraper.
Just select a certian floor in xz mode, then switch to xy mode and you
can now edit that floor without all the other floors getting in your way.
For fast editing you will want to learn to use the f "face" dragging and
b "brush" dragging features, rather than moving each corner at a time.
Some words of caution, however. This program will not prevent you from
turning a brush inside out, which, consequently, will not be compiled
properly with qbsp. Remember to rotate rather than invert. Find the
right view mode in which to rotate specific objects. Also, this program
will allow you drag a corner in a way that it will not be in line with the
other corners of the face. This may produce unexpected results in qbsp,
although it will still build because only 3 points of the surface will be
used to define it.
Unfortunately qbsp will not build more than 6 sides on a brush if it is
solid. Carmack's supposed to be fixing that, and when he does more
shapes will be put into the datafile. You can still make the shapes you